So Battlefront Commander:Clone Wars will be coming and it'll get more flushed out then it is now in the current version of the mod and will have it's own steamworkshop page. It was released on September 21, 2004, for PlayStation 2, Xbox and Microsoft Windows to coincide the release of the.
It is never seen in the campaign or in multplayer.
#STAR WARS BATTLEFRONT COMMANDER MODS#
Developed by Pandemic Studios and published by LucasArts, it is the first game in the Star Wars: Battlefront series. For Star Wars: Battlefront and Star Wars: Battlefront II, Battle Droid Commanders are only present in mods and are usually included as special officer units with abilities that, when activated, enhance their teammates and themselves. Now where does that leave the Clone Wars well we will be working on that as well but only after we release the GCW, we have to do this 1 at a time otherwise this mod will fall victim to the same problems that it has now. Star Wars: Battlefront is a 2004 first and third-person shooter video game based on the Star Wars film franchise. Please visit the English site for answers to frequently asked questions for other games and apps. Players can select one of a number of different soldier types, jump into any vehicle, man any turret on the battlefront and conquer the. We are hard at work atm recoding everything in the mod along with making sure the lag that you experience in GC is brought to a minimum. The games and apps below are supported in your language. Star Wars Battlefront is an action/shooter game that gives fans and gamers the opportunity to re-live and participate in all of the classic Star Wars battles like never before. The mod will have the Empire,Rebels and Mandalorians, it will also have various different size GC maps based on the main GC that has every planet ( something we wish we had with the current released version of the mod). that's on steam.Īs so we have decided that we will be splitting the mod up into 2 separate mods starting with the Galactic Civil War. We will be completely recoding/reworking the mod from the ground up using none of the code from the current version of the mod. So as you know if you've played the mod it's sadly been plagued with bugs and CTDs we've been trying our hardest to fix those and we have fixed some of them but the mod itself has become to daunting to sit and try to figure out all of the bugs and CTDs so here is what we've decided.